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Our Research Network aims to address to specific questions for the next AILA Symposium:

  • what impact does digital gaming have on input and interaction in out-of-class settings?
  • what role can digital games play in SLA research?

Specific activities planned/underway for our community include:

  • Identifying current practice in the use of games for collecting language data, and to develop an inventory of tools that can be used for this purpose
  • Compiling a list of research projects in digital games with information about opportunities for collaboration
  • Facilitating discussion forums and disseminating our work through special issues and a book publication on ‘Innovation in Research Methods’ in the ‘New Language Learning and Teaching Environments’ series of Palgrave Macmillan, with a strong focus on the use of digital games.

Our community of nearly 1,000 members can be found here: